STEM CURRICULUMS

Game Development

Game development using Math’s X-Y coordinate

This activity will introduce students to the introductory Scratch environment and allow them to read code, debug it, and create their solutions. Students will learn to graph points on the coordinate plane and construct their own algorithms to create, test, and debug their code and explain code parts through comments.


Age group: 10-12 years

Requirements: Offline Scratch software


Learn Gravity and Magnetic forces

Learn Gravity and Magnetic force with STEM

This is a fun way to demonstrate the concept of gravity and magnetic force to young children of the age group 8 to 10 years with few materials easily.


Age group: 8-10 years

Requirements: Stick, String, Paperclips, Scissors, Strong Magnets,Metal Ruler or wooden ruler with tape to attach magnets, Blocks, books or materials for stacking


Learn circuits and arts

Learn Circuits and Arts using STEM hands-on paper circuits

This fun activity helps to bring artwork and papercraft to life. Students show their creative side using electronics and arts. A paper circuit is a low-voltage electronic circuit that is created on paper or cardboard using conductive copper tape, LEDs and a power source such as a coin-cell battery.


Age group: 10-15 years

Requirements: Paper, Copper tape, Coin cell battery, Led, Pen or Color pens for arts, Clips or cello tape


STEM CURRICULUM - CODING

This curriculum will introduce students to the introductory Scratch environment and allow them to read code, debug it, and create their solutions. Students will be programming basic concepts and construct their own algorithms to create, test, and debug their code and explain code parts through comments using Scratch software.

STEM CURRICULUM - CODING

Total time: 1 Month | Age group: 12-14 years

What we will be covering:

1. Introduction of Scratch

  • 1.1 Bitmap & Vector Drawing, Compare and Contrast
  • 1.2 Music & Backdrops

2. Fundamentals Programming Concepts building

  • 2.1 Introduction to Variables
  • 2.2 Scratch Motions, Event handlings, and Control
  • 2.3 Logic development
  • 2.4 Diagrammatic flow chart
  • 2.5 Virtual world scenarios

Activities: Using the Programming concepts , Working on the Stories

3. Hardware, Software & OS fundamentals

4. Maze Game development

  • 4.1 Introduction to Rotations
  • 4.2 Working with multiple Scripts
  • 4.3 Introduction on Conditional Statement, it’s types and loop
  • 4.4 Logic development
  • 4.5 Diagrammatic flow chart
  • 4.6 Designing concepts
  • 4.7 Making familiar with real-time problems
  • 4.8 Imagining and Creating a story
  • 4.9 Projects
    • a. Brick Game
    • b. Whack a Cat

Activities: Pair programming and Creativity Test, Pong Game ,Shooting Game,Race Game,Score Game

STEM CURRICULUM - DESIGN THINKING

This curriculum will introduce think and design their imagination using design thinking principles. Design thinking is about creativity and critical thinking. Our workshop focus on the elements that kids could learn the most from. As students work on problems in groups, this brings in communication and collaboration too.

STEM CURRICULUM - DESIGN THINKING

Total time: 2 Month | Age group: 12-14 years

What we will be covering:

1. Design Thinking

  • 1.1 Introduction: Design Thinking Skills
  • 1.2 Identifying the problems
  • 1.3 Specification and Define
  • 1.4 Feasibility Analysis
  • 1.5 Use creativity
  • 1.6 Prototyping
  • 1.7 Testing

STEM CURRICULUM - ELECTRONICS

This curriculum will introduce students to the introductory Scratch environment and allow them to read code, debug it, and create their solutions. Students will programming basic concepts and construct their own algorithms to create, test, and debug their code and explain code parts through comments using Scratch software.

STEM CURRICULUM - ELECTRONICS

Total time: 1 Month | Age group: 12-14 years

What we will be covering:

1.Introduction to Electronics

  • 1.1 Parallel and series circuit
  • 1.2 Paper circuit
  • 1.3 Arduino Introduction
  • 1.4 Arduino Programming
  • 1.5 LED Game using Arduino
  • 1.6 Playing with LEDs using a breadboard

2. Introduction of S4A

  • 2.1 Introduction of resistor
  • 2.2 Connection of Led and Arduino
  • 2.3 Series and Parallel Connection
  • 2.4 Projects:
    • a) Blink the led
    • b) Blink the led using breadboard

3. Variables

  • 3.1 Introduction to variables
  • 3.2 Project:
    • a) A Math Game using LEDs with 2 Sprites
    • b) A Math Game using LEDs with 1 Sprite

4. Sensors

  • 4.1 Introduction of Sensor and its types
  • 4.2 Use of Sensor
  • 4.3 Project:
    • a) Food Detector

5. Project

  • 5.1 A Keyboard Controlled Robot Car